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Tobias Hogstrand
Tobias Hogstrand
Senior Technical UI Artist @ DICE
Stockholm, Sweden

Summary

I have 20+ years of experience in the creative field with an emphasize not only on the artistic part but also technical implementation and team lead.

I currently work as a Senior Technical UI Artist at EA DICE in Stockholm, Sweden. I have been involved with franchises such as the Battlefield series, Star Wars Battlefront, Mirror's Edge and Medal of Honor since 2007.

I am a hybrid UI Artist/Technical designer, bridging the gap between high-fidelity visual design and complex game engine implementation. Expert in transforming UX concepts into node-based visual logic architectures for AAA titles, ensuring performative HUD structures, seamless 2D/3D menu layouts and live-service stability.

Skills

ScriptingIllustrationMotion GraphicsUser Interface DesignGraphic Design

Software proficiency

Frostbite Engine
Frostbite Engine
Figma
Figma
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects

Productions

    • Video Game
      BATTLEFIELD™ 6 - Live (Xbox/PS/PC)
    • Year
      2026
    • Role
      Senior Technical UI Artist on Seasons 1 to 4.
    • Company
      DICE
    • Video Game
      BATTLEFIELD™ 6 - (Xbox/PS/PC)
    • Year
      2025
    • Role
      Senior Technical UI Artist
    • Company
      DICE
    • Video Game
      BATTLEFIELD™ 2042 - Live (Xbox/PS/PC)
    • Year
      2022
    • Role
      Lead UI Artist on Seasons 1 to 7.
    • Company
      DICE
    • Video Game
      BATTLEFIELD™ 2042 (Xbox/PS/PC)
    • Year
      2021
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      STAR WARS™ BATTLEFRONT II - Live (Xbox/PS/PC)
    • Year
      2020
    • Role
      Lead UI Artist on all Seasons.
    • Company
      DICE
    • Video Game
      STAR WARS™ BATTLEFRONT II (Xbox/PS/PC)
    • Year
      2017
    • Role
      Technical UI Artist
    • Company
      DICE
    • Video Game
      BATTLEFIELD 1™ (Xbox/PS/PC)
    • Year
      2016
    • Role
      Technical UI Artist
    • Company
      DICE
    • Video Game
      MIRROR'S EDGE™ CATALYST (Xbox/PS/PC)
    • Year
      2016
    • Role
      Lead 2D/UI Artist
    • Company
      DICE
    • Video Game
      BATTLEFIELD 4™ - Premium/Live (Xbox/PS/PC)
    • Year
      2013
    • Role
      UI Artist on China Rising
    • Company
      DICE
    • Video Game
      BATTLEFIELD 4™ (Xbox/PS/PC)
    • Year
      2013
    • Role
      UI Artist
    • Company
      DICE
    • Video Game
      BATTLEFIELD 3™ - Premium/Live (Xbox/PS/PC)
    • Year
      2012
    • Role
      Lead UI Artist on Armored Kill, Aftermath, Endgame. UI Artist on Back to Karkand, Close Quarters.
    • Company
      DICE
    • Video Game
      BATTLEFIELD 3™ (Xbox/PS/PC)
    • Year
      2011
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      MEDAL OF HONOR™ (Xbox/PS/PC)
    • Year
      2010
    • Role
      Lead UI Artist (Multiplayer)
    • Company
      DICE
    • Video Game
      BATTLEFIELD BAD COMPANY 2™ (Xbox/PS/PC)
    • Year
      2010
    • Role
      2D/UI Artist
    • Company
      DICE
    • Video Game
      BATTLEFIELD HEROES™ (PC)
    • Year
      2009
    • Role
      UI Artist
    • Company
      DICE
    • Video Game
      MIRROR'S EDGE™ (Xbox/PS/PC)
    • Year
      2008
    • Role
      2D/UI Artist
    • Company
      DICE
    • Video Game
      BATTLEFIELD 2142™ - Northern Strike (PC)
    • Year
      2007
    • Role
      UI Artist (Internship)
    • Company
      DICE

Experience

  • Senior Technical UI Artist at EA DICE
    Stockholm, SE
    February 2007 - Present

    UI art, animation and scripting.

    Graphic design, illustration and motion graphics.

  • Illustrator / Graphic Designer at Neonblack Media
    Stockholm, SE
    August 2004 - February 2007

    Illustrations, graphic design and animations for web and print.

  • Senior Application Engineer at Protech AB
    Stockholm, SE
    December 1994 - August 2004

    * Introduced Stratasys' 3D Printing and Rapid Prototyping systems in the Scandinavian countries (Application and service engineer).

    * Developed a communication software for the Stratasys FDM RP systems (Software and UX engineer).

    * CAD/CAM software training and support (Application engineer).

    Products:

    * Stratasys 3D Printers and Rapid Prototyping systems

    * Missler 3D Modelling CAD/CAM software suite

    * CGI 3D scanning and reverse engineering systems