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Tobias Hogstrand
Tobias Hogstrand
Senior Technical UI Artist @ DICE
Stockholm, Sweden

Summary

I currently work as a Senior Technical UI Artist at EA DICE in Stockholm, Sweden. I have been involved with franchises such as Battlefield, Star Wars Battlefront, Mirror's Edge and Medal of Honor since 2007.

Skills

ScriptingIllustrationMotion GraphicsUser Interface DesignGraphic Design

Software proficiency

Frostbite Engine
Frostbite Engine
Figma
Figma
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects

Productions

    • Video Game
      Battlefield 6
    • Year
      2025
    • Role
      Technical UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 2042 LIVE
    • Year
      2022
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 2042
    • Year
      2021
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      Star Wars: Battlefront II LIVE
    • Year
      2018
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      Star Wars: Battlefront II
    • Year
      2017
    • Role
      Technical UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 1
    • Year
      2016
    • Role
      Technical UI Artist
    • Company
      DICE
    • Video Game
      Mirror's Edge Catalyst
    • Year
      2016
    • Role
      Lead 2D/UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 4
    • Year
      2013
    • Role
      Additional UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 4: China Rising
    • Year
      2013
    • Role
      UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 3
    • Year
      2011
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 3: PREMIUM
    • Year
      2012
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 3: Back To Karkand
    • Year
      2012
    • Role
      UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 3: Close Quarters
    • Year
      2012
    • Role
      UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 3: Armored Kill
    • Year
      2012
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 3: Aftermath
    • Year
      2012
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 3: Endgame
    • Year
      2012
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      Medal of Honor
    • Year
      2010
    • Role
      Lead UI Artist (Multiplayer)
    • Company
      DICE
    • Video Game
      Battlefield: Bad Company 2
    • Year
      2010
    • Role
      Lead UI Artist
    • Company
      DICE
    • Video Game
      Mirror's Edge
    • Year
      2008
    • Role
      Additional 2D Artist
    • Company
      DICE
    • Video Game
      Battlefield Heroes
    • Year
      2009
    • Role
      UI Artist
    • Company
      DICE
    • Video Game
      Battlefield 2142: Northern Strike
    • Year
      2007
    • Role
      UI Artist (Internship)
    • Company
      DICE

Experience

  • Senior Technical UI Artist at EA DICE
    Stockholm, SE
    February 2007 - Present

    UI art, animation and scripting.

    Graphic design, illustration and motion graphics.

  • Illustrator / Graphic Designer at Neonblack Media
    Stockholm, SE
    August 2004 - February 2007

    Illustrations, graphic design and animations for web and print.

  • Senior Application Engineer at Protech AB
    Stockholm, SE
    December 1994 - August 2004

    * Introduced Stratasys' 3D Printing and Rapid Prototyping systems in the Scandinavian countries (Application and service engineer).

    * Developed a communication software for the Stratasys FDM RP systems (Software and UX engineer).

    * CAD/CAM software training and support (Application engineer).

    Products:

    * Stratasys 3D Printers and Rapid Prototyping systems

    * Missler 3D Modelling CAD/CAM software suite

    * CGI 3D scanning and reverse engineering systems