I have 20+ years of experience in the creative field with an emphasize not only on the artistic part but also technical implementation and team lead.
I currently work as a Senior Technical UI Artist at EA DICE in Stockholm, Sweden. I have been involved with franchises such as the Battlefield series, Star Wars Battlefront, Mirror's Edge and Medal of Honor since 2007.
I am a hybrid UI Artist/Technical designer, bridging the gap between high-fidelity visual design and complex game engine implementation. Expert in transforming UX concepts into node-based visual logic architectures for AAA titles, ensuring performative HUD structures, seamless 2D/3D menu layouts and live-service stability.
UI art, animation and scripting.
Graphic design, illustration and motion graphics.
Illustrations, graphic design and animations for web and print.
* Introduced Stratasys' 3D Printing and Rapid Prototyping systems in the Scandinavian countries (Application and service engineer).
* Developed a communication software for the Stratasys FDM RP systems (Software and UX engineer).
* CAD/CAM software training and support (Application engineer).
Products:
* Stratasys 3D Printers and Rapid Prototyping systems
* Missler 3D Modelling CAD/CAM software suite
* CGI 3D scanning and reverse engineering systems